Nice idea, makes for a good puzzle game
One Boiled Egg
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I figured it out hahaha, the autosave was only applying to specific case(inventory updated, quest progressed) so if the player didn't do a manual save (ESC/P to get to the menu) and then exit the game, it would try to set them to (0,0,0) which is slightly under the landscape
I've fixed it (and also initialised the transform in the save file as a backup) but as we can't update it during voting I'll just have to wait until the end of the week
Thanks for your help!
At first I wasn't sure what to do, but saw that you put some instructions down below.
The game was great visually, it had a good atmosphere to it.
However, it was a little too loud. I saw there was a settings button but that didn't seem to open anything up. Since that game relies on a audio cue to notify when to start reeling, I think turning down the ambient sounds would have definitely helped a lot.
I can see this becoming a narrative action game in the future
Loved the opening cinematic, the transition from the menu to the cut scene was very smooth. And the fake out with the rod at the start was hilarious. Made me laugh seeing what he would pull out next.
I do wish there was a bit more to the fishing aspect but at the same time, I fully understand where you were going with it. Hope you continue to expand on it in the future!
Thanks for your comments - I also think I should have added some UI tutorials for the shop
Yeah, I've seen a few people mention the inverted Y-axis hahaha. I work in Blender often so for me Mouse Up = Look Up, but I can see why people prefer the opposite and will update that in the future.
Apologies for that, I missed the checkbox to mark it as Windows compatible (which it should be) and wasn't sure if we were allowed to make changes after the submission.
Thanks for checking it out!
Thanks for the feedback - yeah with the controls, I do spend a lot of time in Blender and playing Japanese games so instinctively mouse up is look up for me. I should have added a controls setting to change it as that isn't common for most people, will update that at some point.
Thanks for letting me know about the spawning bug, that never happened during playtesting so it'll be interesting to figure out what the issue is.
This is also my first game so I appreciate the feedback and will include it in my future games!
There is a good amount of mechanics that work very well together. Having to reel in and out was a good mechanic to implement.
The character reminded me of Luffy from One Piece haha.
I think having a mini tutorial to help the player catch their first fish would have made it easier to get the hang of things, but fortunately when the fish did hook on, everything was pretty intuitive from there. Also clamping the mouse movement a little when moving around and driving the boat would have helped as I did feel quite dizzy in some points (but that's mainly on me for not wearing my glasses hahaha)
Overall it was a very nice entry, very relaxing - could see this becoming a nice cosy adventure game in the future!
Great job with this game! It was a good idea to have the coin spawner along with the fish spawner as it did take me a while to gather enough fish to purchase the boat. I think maybe reducing the price of the boat or increasing the sale price of the fish would help get into the fishing aspect faster.
It was a little hard to see the control commands against the sand but after moving the camera around they were easy to read. The UI and sound design were great and I like that each island had a lot to explore. I think a map with all the vendors would be useful as I did get lost the first time. I would have liked a proper fishing mechanic as it felt a bit underwhelming to get the boat only to have to pick up fish in the same way.
I can see where you were going with this and hope you continue to add to it as I think it would make for a very nice game with a bit more work!
Very fun to play. Love the lowpoly style. The controls are very smooth and having the day/night cycle helped keep things from becoming too repetitive.
I did wish there was an option after the lose state to restart as I was ready to get my revenge on those Sharks haha and having the game close right away was a surprise the first time.
I can see this game being expanded on in the future and really hope you do so!
Loved the UI, it reminded me of Dead Island 2 haha. The idea of using a speargun was cool too. I do think the oxygen tank should have refilled by a tiny amount over time as you resurfaced (maybe cap it to a certain amount). Only because my first playthrough took a while to get the hang of things and by the time I did, I was out of oxygen and dying. Other than that, it is a solid game and I hope your team expands on it more!
I like the retro PS1 style graphics - very nostalgic, but it did hurt a bit when moving around (probably just my mouse's sensitivity). I liked that there were stakes with the pirates shooting at you. There was a lot to do and the gameplay loop is very solid - you've definitely got something good here!