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(+1)

Some cool ideas here!

Here are some player experience thoughts:

The art style is good for such a short period of time; I appreciate what's going on here. 

Guiding players to what's happening; There are a few misleading "dirt paths" and open areas. I.e. When you pick up the draw bridge, the huge empty space encourages the player to go down (and then hit a dead end) and there's a misleading dirt spot that signals a potential secret area. 

Player walking paths; there are a few times where the tree collisions block what looks like walkable paths. 

Summary: 
So in future work; just keep in mind that everything on the screen can guide the player somewhere. Remove unnecessary distractions (paths that lead to nothing; random dead ends, random dirt paths) and focus on the "main path". Once you have the "main path" built, be intentional about including side/secret content. 

(+1)

Thanks for playing and the great feedback... We had a lot more planned in terms of story so thats why the "misleading" dirt paths are there๐Ÿ˜…... But I understand what you mean by the forest paths that's something we'll definitely keep in mind that there's a purpose to everything... There might or might not be secret content  in the full release (if anyone asks you didn't hear it from me๐Ÿคซ) 

(+1)

Hear what? Sorry? I didn't hear anything (mwahahahaha)