Not sure I understand how the color theme and the gadget combo works but loved the game. Nice theme interpretation. Visuals are on point and love the sfx and bgm. I can't seem to come to terms with the fact that 6 artists were able to agree on the same artstyle😂... You guys deserve recognition for achieving this feat
killusion
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Didn't play bad piggies but this takes me back to the time I used to play on miniclip.com and addicting games. Thanks for the nostalgia and the fun. The art style was on point for this type of games with whacky physics where glitches makes things more fun. The level was abit too difficult for me and when the wheels were closer together, I didn't realise they were cancelling each other out so adding something that tells me that two parts are not working(or connected badly) might have been better for noobs like me😅😅 but I guess you can say that is for the player to explore and learn.
Thanks for playing and the feedback! There is a bug with heat seeker and rushed rounds after lvl 5 when there are a lot of projectiles on screen and you collide with an enemy. I agree the sense of movement can be shown in a better way thanks for the suggestion. We will try to add it if we decide to work on this in the future.
Thanks for the detailed feedback! Really appreciate you giving your time. I agree we are lacking in the polish dept. Our reference for the assembly phase was a minimal version of the "customisation menu from Armored Core 6 " so we definitely overscoped and didn't have time for the tutorial (which we had planned initially).
In terms of difficulty we wanted to have the player get accustomed to the movement in the early levels but I think it gets difficult after lvl7 and the parts you get after a level is random so that also adds to the difficulty if you don't get the correct build.
Also we didn't really get time to playtest as much so we just fixed the game crashing bugs (in the initial levels at least). With better planning we might have been able to add some qol stuff but no point in thinking of that now😅
The planet rotation to indicate movement seems like a good idea though. We will try to add it if we decide to work on this in the future.
Wow! Really appreciate that! Glad you enjoyed our entry but there are much better entries in terms of concepts and mechanics. We were able to divide the work between the 2 of us and gave our all so that helped with the completion but still there are some things that we weren't able to polish. Thanks for playing!
I'm impressed you did all this in 10 hours... The game feels nice and smooth and loved the end cutscene and the expressions used by the npcs.... Maybe I'm just spoilt but did miss the coyote time... I have a bug to report when the inspector is on a 2-way platform pressing the down key makes them fall down
Really enjoyed this! I can see this being used by someone to improve their typing speed or vocab.... I liked that you had an option to change the song (completing words while listening to little star felt like being a kid again)... I feel adding a circle(or highlighting) around the alphabet that we have typed and then exploding them once the word is complete will greatly improve the visuals
Thanks for playing and the great feedback... We had a lot more planned in terms of story so thats why the "misleading" dirt paths are there😅... But I understand what you mean by the forest paths that's something we'll definitely keep in mind that there's a purpose to everything... There might or might not be secret content in the full release (if anyone asks you didn't hear it from me🤫)
1. We haven't added support for mobile devices so it won't work if you are trying to play from a browser on mobile devices.
2. If you are playing on a browser on PC, then you'll have to click inside the game window and use arrow keys to navigate the menu and enter/space bar/z to select the "start" button.
3. In the Windows build, there aren't any issues that we know of in terms of starting the game. If you're experiencing any problems in the Windows build, then let us know.
It was my first time seeing a sliding puzzle combined with platformer and I was impressed... The art is nice but the music is what I love about this game... Not really a puzzle guy so gave up after the 2nd level... A very different and smart interpretation of the theme (fixing the order of tiles to reach the goal so obviously a sliding game)...Nice game overall
Well done on this solo project... The art and the mechanics are good... Adding the "specific color alien needs same color washroom" was a smart idea to create a sense of urgency.... I might have to replace my enter key though with all the beating it took😂
Congrats to P4C0 on being the best WC cleaner in the known universe
Wow this is a piece of art... You SHOULD add more levels... I really liked how you integrated the art into the level design somehow it made sense which part are platforms... Although it was obvious that the broken bottle in the yard would hurt, my goblin brain told me to jump on it... 100% would do that again everytime I play it
Nice game! We had a similar mechanic and setting as you guys but it was interesting to see how you did it. Also, I liked the little monologues you had on the side, as someone who frequently rearranges the layout of their room I was able to relate to that (i gave you +2 in enjoyment because of that). And smart work using pre-existing assets we went all out and made everything from scratch and regretted when the colliders were messed up or levels didn't sync up