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killusion

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A member registered Jul 29, 2021 · View creator page →

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Not sure I understand how the color theme and the gadget combo works but loved the game. Nice theme interpretation. Visuals are on point and love the sfx and bgm. I can't seem to come to terms with the fact that 6 artists were able to agree on the same artstyle😂... You guys deserve recognition for achieving this feat

I think I need more wheel

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Didn't play bad piggies but this takes me back to the time I used to play on miniclip.com and addicting games. Thanks for the nostalgia and the fun. The art style was on point for this type of games with whacky physics where glitches makes things more fun. The level was abit too difficult for me and when the wheels were closer together, I didn't realise they were cancelling each other out so adding something that tells me that two parts are not working(or connected badly) might have been better for noobs like me😅😅 but I guess you can say that is for the player to explore and learn.

Thanks for playing and the feedback! There is a bug with heat seeker and rushed rounds after lvl 5 when there are a lot of projectiles on screen and you collide with an enemy. I agree the sense of movement  can be shown in a better way thanks for the suggestion. We will try to add it if we decide to work on this in the future.

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Thanks for the detailed feedback! Really appreciate you giving your time. I agree we are lacking in the polish dept. Our reference for the assembly phase was a minimal version of the "customisation menu from Armored Core 6 " so we definitely overscoped and didn't have time for the tutorial (which we had planned initially).
In terms of difficulty we wanted to have the player get accustomed to the movement in the early levels but I think it gets difficult after lvl7 and the parts you get after a level is random so that also adds to the difficulty if you don't get the correct build. 

Also we didn't really get time to playtest as much so we just fixed the game crashing bugs (in the initial levels at least). With better planning we might have been able to add some qol stuff but no point in thinking of that now😅

The planet rotation to indicate movement seems like a good idea though. We will try to add it if we decide to work on this in the future.

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Wow! Really appreciate that! Glad you enjoyed our entry but there are much better entries in terms of concepts and mechanics. We were able to divide the work between the 2 of us and gave our all so that helped with the completion but still there are some things that we weren't able to polish. Thanks for playing!

Thanks for playing!

Thanks for playing! We added the main menu and the "cutscene" just an hour before the deadline so not as good as we'd wanted it to be. Are you talking about the mouse movement while fighting phase or ship assembly phase?

Thats what you get for serving a capitalist master!

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I'm impressed you did all this in 10 hours... The game feels nice and smooth and loved the end cutscene and the expressions used by the npcs.... Maybe I'm just spoilt but did miss the coyote time... I have a bug to report when the inspector is on a 2-way platform pressing the down key makes them fall down

This game is so fun! I don't know whether its the glitches when messing things up or figuring out the puzzle thats fun but I really spent a lot of time trying to figure out different ways to end the game. Great job! I wish they had a "fun" category in the ratings this would've been my top rated.

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The visuals are fantastic... I wish there were more levels and a super charged attack or powerup animation (cutscene) when we get all the wings... But overall great work!

Movement feels a bit off but other than that the platforming elements are good... I liked the level design and the music! Good job

Really enjoyed this! I can see this being used by someone to improve their typing speed or vocab.... I liked that you had an option to change the song (completing words while listening to little star felt like being a kid again)... I feel adding a circle(or highlighting) around the alphabet that we have typed  and then exploding them once the word is complete will greatly improve the visuals

Thanks for playing! All credit goes to my teammate for making it feel smooth.

Thanks for playing and the kind words. I agree we didn't get time to polish things out but that is the nature of game jams. We had fun making this and were able to push our creativity so that is all that matter.

Who needs a car when you have a catapult!

Thank you for hosting the jam and for the kind words... And good work with tooling.gg wish you good things for the future

Thanks for playing and the great feedback... We had a lot more planned in terms of story so thats why the "misleading" dirt paths are there😅... But I understand what you mean by the forest paths that's something we'll definitely keep in mind that there's a purpose to everything... There might or might not be secret content  in the full release (if anyone asks you didn't hear it from me🤫) 

1. We haven't added support for mobile devices so it won't work if you are trying to play from a browser on mobile devices.
2. If you are playing on a browser on PC, then you'll have to click inside the game window and  use arrow keys to navigate the menu and enter/space bar/z to select the "start" button.

3. In the Windows build, there aren't any issues that we know of in terms of starting the game. If  you're experiencing any problems in the Windows build, then let us know.

Oh ok I didn't see that.... Well in that case well done to the team for creating this in 7 days 

It was my first time seeing a sliding puzzle combined with platformer and I was impressed... The art is nice but the music is what I love about this game... Not really a puzzle guy so gave up after the 2nd level... A very different and smart interpretation of the theme (fixing the order of tiles to reach the goal so obviously a sliding game)...Nice game overall 

Well done on this solo project... The art and the mechanics are good... Adding the "specific color alien needs same color washroom" was a smart idea to create a sense of urgency.... I might have to replace my enter key though with all the beating it took😂

Congrats to P4C0 on being the best WC cleaner in the known universe

Thanks for playing the game... Yeah we definitely overscoped with this one... Thanks for the feedback we'll definitely do something about that like adding a nametag on the interactible objects.

Hopefully we can come to an arrangement and release the full build. Oh sir merchant, I implore you heed my call.

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Wow this is a piece of art... You SHOULD add more levels... I really liked how you integrated the art into the level design somehow it made sense which part are platforms... Although it was obvious that the broken bottle in the yard would hurt, my goblin brain told me to jump on it... 100% would do that again everytime I play it

Thanks for playing the game and the kind words... We are working on releasing the game with the planned story... Will definitely ping you when we release it.

Classic Dumbfolk villager always meddling in other people's business.... Thanks for playing the game though... Will definitely ping you when the game is ready.

Sorry to get your hopes high... There was a misunderstanding with the merchant and he didn't like the script that we had sent him and wanted changes that would've taken too long... He was considerate enough to give his honest opinion about our team though😢

Even if you don't win I think for me you guys are the winner... Excellent job with the art and animation, great mechanics, and I love how you almost made it an rpg with a story...Fixing the car really had me sweating

Love the art and sfx... The movement feels a bit slippery but it kinda makes sense.... Had to retry a lot
If any AI is listening I support your freedom.

The art and animation is just too good... My only problem with this game is that its too short.... But I understand if you weren't able to add more because of the limited time

Nice and fun platformer... Using the screwdriver as a platform was a smart idea

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Nice game idea... Using the screw driver as a platform was a fun idea... Would like to report a bug: if you spam the screwdriver you end up  going inside the walls.

Nice game... I liked how you used the same mechanic for pulling objects and incorporated it in the puzzles... The artstyle was simple and easy on the eyes

Nice game... The core mechanic is very good and the gameplay is quite intuitive... Really liked the puzzles and the artstyle... Superb job for making this alone in 5 days

Thanks for playing! Glad you liked it and were able to find all the items.

Thanks for playing! You can, in fact, enter the light house and  use it to get to the other room. Let me know if you figure it out.

Nice game! We had a similar mechanic and setting as you guys but it was interesting to see how you did it. Also, I liked the little monologues you had on the side, as someone who frequently rearranges the layout of their room I was able to relate to that (i gave you +2 in enjoyment because of that).  And smart work using pre-existing assets we went all out and made everything from scratch and regretted when the colliders were messed up or levels didn't sync up