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killusion

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A member registered Jul 29, 2021 · View creator page →

Creator of

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Thank you for hosting the jam and for the kind words... And good work with tooling.gg wish you good things for the future

Thanks for playing and the great feedback... We had a lot more planned in terms of story so thats why the "misleading" dirt paths are there😅... But I understand what you mean by the forest paths that's something we'll definitely keep in mind that there's a purpose to everything... There might or might not be secret content  in the full release (if anyone asks you didn't hear it from me🤫) 

1. We haven't added support for mobile devices so it won't work if you are trying to play from a browser on mobile devices.
2. If you are playing on a browser on PC, then you'll have to click inside the game window and  use arrow keys to navigate the menu and enter/space bar/z to select the "start" button.

3. In the Windows build, there aren't any issues that we know of in terms of starting the game. If  you're experiencing any problems in the Windows build, then let us know.

Oh ok I didn't see that.... Well in that case well done to the team for creating this in 7 days 

It was my first time seeing a sliding puzzle combined with platformer and I was impressed... The art is nice but the music is what I love about this game... Not really a puzzle guy so gave up after the 2nd level... A very different and smart interpretation of the theme (fixing the order of tiles to reach the goal so obviously a sliding game)...Nice game overall 

Well done on this solo project... The art and the mechanics are good... Adding the "specific color alien needs same color washroom" was a smart idea to create a sense of urgency.... I might have to replace my enter key though with all the beating it took😂

Congrats to P4C0 on being the best WC cleaner in the known universe

Thanks for playing the game... Yeah we definitely overscoped with this one... Thanks for the feedback we'll definitely do something about that like adding a nametag on the interactible objects.

Hopefully we can come to an arrangement and release the full build. Oh sir merchant, I implore you heed my call.

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Wow this is a piece of art... You SHOULD add more levels... I really liked how you integrated the art into the level design somehow it made sense which part are platforms... Although it was obvious that the broken bottle in the yard would hurt, my goblin brain told me to jump on it... 100% would do that again everytime I play it

Thanks for playing the game and the kind words... We are working on releasing the game with the planned story... Will definitely ping you when we release it.

Classic Dumbfolk villager always meddling in other people's business.... Thanks for playing the game though... Will definitely ping you when the game is ready.

Sorry to get your hopes high... There was a misunderstanding with the merchant and he didn't like the script that we had sent him and wanted changes that would've taken too long... He was considerate enough to give his honest opinion about our team though😢

Even if you don't win I think for me you guys are the winner... Excellent job with the art and animation, great mechanics, and I love how you almost made it an rpg with a story...Fixing the car really had me sweating

Love the art and sfx... The movement feels a bit slippery but it kinda makes sense.... Had to retry a lot
If any AI is listening I support your freedom.

The art and animation is just too good... My only problem with this game is that its too short.... But I understand if you weren't able to add more because of the limited time

Nice and fun platformer... Using the screwdriver as a platform was a smart idea

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Nice game idea... Using the screw driver as a platform was a fun idea... Would like to report a bug: if you spam the screwdriver you end up  going inside the walls.

Nice game... I liked how you used the same mechanic for pulling objects and incorporated it in the puzzles... The artstyle was simple and easy on the eyes

Nice game... The core mechanic is very good and the gameplay is quite intuitive... Really liked the puzzles and the artstyle... Superb job for making this alone in 5 days

Thanks for playing! Glad you liked it and were able to find all the items.

Thanks for playing! You can, in fact, enter the light house and  use it to get to the other room. Let me know if you figure it out.

Nice game! We had a similar mechanic and setting as you guys but it was interesting to see how you did it. Also, I liked the little monologues you had on the side, as someone who frequently rearranges the layout of their room I was able to relate to that (i gave you +2 in enjoyment because of that).  And smart work using pre-existing assets we went all out and made everything from scratch and regretted when the colliders were messed up or levels didn't sync up

Thanks for playing the game! Initially, we had pickups scattered throughout the levels and they had good sfx attached to them. We later changed them for an idea that added to the gameplay a lot more and we didn't have time left to implement the sfx and music. We'll be definitely improving upon that after the jam. Thanks for the feedback :)

Thanks for playing our game! The scaling by scrolling mechanic was one of the first addition we did to the game ( initially, there were pickups too which got replaced by the scalable items) so we are glad that you liked it as much as we did.

Thanks for playing! Hope you had fun. Were you able to find all 4 items and place them at the designated spaces?

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WARNING!!!
Don't try to be potions master and mix the potions.
These are highly reactive substances which can cause fatal injuries or even death(to your last 2 brain cells). YOU HAVE BEEN WARNED.

P.s. Its a very simple and fun game for an idle-clicker. Also an encyclopedia for young aspiring potions master. I never knew there were so many potions known to mankind.

This red line

Very fun and simple game!
Bug: there's a very thin gap near the left side of the screen when you hover the cursor above that the sprite tps to the right side