Wow, it feels like a really big game, i really liked the ambient and the music, it really feels medieval, you did a really good job!
Play game
Order of the Divine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #42 | 2.200 | 2.200 |
Game Mechanics | #46 | 1.867 | 1.867 |
Overall | #49 | 1.933 | 1.933 |
Interpretation of the Theme(s) | #52 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Some cool ideas here!
Here are some player experience thoughts:
The art style is good for such a short period of time; I appreciate what's going on here.
Guiding players to what's happening; There are a few misleading "dirt paths" and open areas. I.e. When you pick up the draw bridge, the huge empty space encourages the player to go down (and then hit a dead end) and there's a misleading dirt spot that signals a potential secret area.
Player walking paths; there are a few times where the tree collisions block what looks like walkable paths.
Summary:
So in future work; just keep in mind that everything on the screen can guide the player somewhere. Remove unnecessary distractions (paths that lead to nothing; random dead ends, random dirt paths) and focus on the "main path". Once you have the "main path" built, be intentional about including side/secret content.
Thanks for playing and the great feedback... We had a lot more planned in terms of story so thats why the "misleading" dirt paths are there😅... But I understand what you mean by the forest paths that's something we'll definitely keep in mind that there's a purpose to everything... There might or might not be secret content in the full release (if anyone asks you didn't hear it from me🤫)
1. We haven't added support for mobile devices so it won't work if you are trying to play from a browser on mobile devices.
2. If you are playing on a browser on PC, then you'll have to click inside the game window and use arrow keys to navigate the menu and enter/space bar/z to select the "start" button.
3. In the Windows build, there aren't any issues that we know of in terms of starting the game. If you're experiencing any problems in the Windows build, then let us know.
Very ambitious! I like what you have so far. I didn't realize that was a drawbridge until I read it in the comments. I thought it was a building or outpost
This has great potential to become a full game. I'd love to see more of it! Good work nonetheless!
how did I carry the bridge in my pocket? you do not need to know funny little man, on your way! Hope you guys finish this game, it's a cool concept!
I loved the art and music, the medieval atmosphere is very well done. Just need more content, I was eager to see what the merchant could offer me😁.
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