Smooth and simple looks good. Procedurally increasing difficulty is a nice idea. I also did procedural generation but didn't scale difficulty with time. Haha didn't got much time to do it.
Thanks! Worked a lot on the smoothness while didnt have time to work on looks :(. Had lots in mind but no time. The game scales with time and by completing level but you get more points while completing harder levels. Ill take a look at yours
Right, your procedural logic scaling with time looks good. I wanted to do better in that aspect but I thought too much on game mechanics + balancing for fun. I didn't got much time to improve on procGen and game art.