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DavideRisaliti

21
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2
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A member registered 17 days ago · View creator page →

Creator of

Recent community posts

Hi Ilias! Nice to meet you :)
Sorry to hear about your space bar, next time I will think about adding more than one binding per action.
About game freezing, as I answered to the others mentioning it, It was related to a bug in my code :sad:, now its gone.

About your questions:

Is Excalibur a game engine? Is it user-friendly and easy to master?
Yes, its a 2D game engine made with ts. You can check it here. It's my second time using it so I'm fairly new but it has a lot of things that comes with it and its documentation its friendly enough to start developing. I do not recommend using it if you're new to game dev, since many things do not come with doc and you will need to "find your way" (as I did in my last jam for the main rotation, you can check the game here).

What tools or technologies were essential to the development of your game?
An IDE for editing ts files (vscode is good enough for starting), npm installed locally (you can check it here) and thats it.

How did you approach balancing productivity and time constraints within the game jam timeframe?
This time I did manage poorly :(. I started working on the game without a good design and having only 6hrs left. It was my first time using Animations, Spritesheets and Tilemaps so it took a big chunk of my time understanding these new APIs. However, in the average scenario, I think giving yourself enough time to design the game (with pen & paper) will make the biggest difference! Developing towards a specific destination is 10x better than going at random directions.

What inspired the core idea behind your game?
Brainstorming ideas quickly, thinking about what was I able to achieve with this little time, made the difference and let me focus on a simple design with few resources to protect  and a fighting character, using sprites and animations to learn the most :)

Could you tell me more about your creative process and the motivations behind your project?
Nothing much to say, just use pen & paper and focus on a smaller achievable objective that you can improve on (if time left). Starting with the "scarse resource" concept and the environment being "desert" (my take on the theme), narrowed my thinking and drove me towards an idea of "defending" few resources, thus the plants in the middle.

Thanks again for the comment!

Thanks! Character's sprites are from this pack: https://beyonderboy.itch.io/desert-map-tileset-16x16 and environments' are from this one: https://beyonderboy.itch.io/desert-map-tileset-16x16.

Thanks! Character's sprites are from this pack: https://beyonderboy.itch.io/desert-map-tileset-16x16 and environments' are from this one: https://beyonderboy.itch.io/desert-map-tileset-16x16.

Thanks! Character's sprites are from this pack: https://beyonderboy.itch.io/desert-map-tileset-16x16

Thanks for the feedback!. Sadly it was related to an event being emitted from a dead entity and was hard to replicate :(. Now its gone!

Thanks for the feedback!. About the issue, didnt have time to test it properly during the jam but the issue now is gone :). It was related to an event being emitted from a dead entity.

Can i submit? From the description seems that we should be able to submit even after, am I wrong?

https://daviderisaliti.itch.io/desertsurvivor

Hi everyone. I worked on improving my game , focusing on the graphics and would love to have some feedback!

https://daviderisaliti.itch.io/quadrush

New one

Old one

Damn! Thats a pretty solid score!
I'm actively working on the graphics to give a little bit of dignity to this primitive hell :)

thanks! I did try to deliver a challenging game 

I code it manually and took 20% of the time I had. I’m glad you liked it!

thanks!

Thanks!

Thanks!

Thanks, appreciate it! I have a graphics style in mind and will work on it in the next days

Thanks! worked on it like 20% of the entire jam :)

Thanks a lot. Glad you liked it. Already rated yours, its a hit, good job and wonderful art, I loved it.

(1 edit)

Understandable. Thanks for the feedback!

I really appreciate the comment, thanks a lot!

Initially the difficulty scaled with more levels but I found it to be more interesting when scaling faster aahahaha.

Thanks! Worked a lot on the smoothness while didnt have time to work on looks :(. Had lots in mind but no time.
The game scales with time and by completing level but you get more points while completing harder levels. Ill take a look at yours

Thanks man!