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(+1)

The minigame idea is very creative, however i had a few issues with it. Personally i keep my dpi around 1200-1600 so that i can have more precise control in games, however even when i turn up my dpi sometimes the drifting was too much and instant. There is no time to react to where the icon is before it starts drifting  immediately because the runes aren't shown until after the countdown. As i bought better bait i either got better or it became easier due to the bait (not sure which), but there were instances when as soon as the minigame started it was lost in less than a tenth of a second. 
I bought mythical bait and drove all around but only saw rare fish after about 15 mins of driving. I also realized that if i unselect the mythical bait, it doesnt despawn the rare fish, and its just as easy to catch while using the common bait


The boat controls feel wonky, and sometimes i'm turning one direction and it goes the other, plus it takes too long to accelerate. 
Overall it met the theme well and its a solid idea, but it just needs work to get more points in the enjoyability category

(+1)

I’ve had that happen a few times myself and didn’t have time to rework things so that it didn’t happen. The fish pull strength is determined by the size of the fish, and I didn’t have enough time to test and tune things so that larger fish don’t just immediately rip free. 

Thanks for giving it a try. We’re going to put in a little more effort on the game to present a better portfolio project and address some of the feedback we’ve gotten here. The feedback is much appreciated!