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(+1)

It has that Advance Wars feel going on! Nice job! One thing that does take me out of the game is that while everything looks and feels tile-based, the buildings don't "snap" to tiles (e.g., as in C&C), which caused some frustration when expanding the base when it's not clear whether there is space left or not. Interested to see how you're going to expand upon this! 

Thanks. :)

Snapping the building to tiles is a great idea, im currently checking for pixel distance from surrounding buildings, which is not as clear as the snap to tiles option you suggested. I'll make sure to implement that in going forward :)