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(+2)

Well polished game provoking thoughts about modern-day problems of dopamine driven lives and the destruction of the environment. I like the design and the synergies between the Assets. One thing I would have liked is to see the range of the Asset before I select it or a way to revert the selection, as I often found that I picked asset which range wasn't working for me.  Also RnG wasn't kind in most cases and I felt humans weren't popping up enough as a selection. maybe the humans could grow on their own around the map or from humans already present in the level to guarantee having humans around?

Other than that a great game! really enjoyed abusing Fight Clubs with reactivation. :D

(+1)

"really enjoyed abusing Fight Clubs with reactivation" 🎯 This is the way!

Thanks for playing the game and for your helpful feedback, Antti!

One idea we had was to "force" the first card choices with human packs in it, but there is undoubtedly something to dig into and think about here.

(+2)

Maybe the human packs could have heavier weight on random selection, reversely correlating on the amount of humans already on the level. This way the player isn't forced into a choice and the game will never run out of human packs when the player needs them the most. 

(+1)

That's a really good idea, thanks Antti