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Antti Koponen

44
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A member registered May 12, 2016 · View creator page →

Creator of

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Got it, thanks for elaborating.

Thanks for the feedback. What do you have in mind?

Thanks for taking time to write this feedback . I agree with your suggestions and there are definitely lot of things that could be added in.

Close button is now added to score screen and Scoring button under Restart button appears when the game ends.

Nice to hear!

Thanks. Glad you enjoyed it!

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Damn, I need to figure out a way to increase the challenge now :D

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Thanks for the constructive feedback! :)
Did the you find the timers to slow the gameplay too much or were they in your way in some other way?

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LaggyFox shared good insights.

What comes to code. I always try to write code to be super modular. For example I always use the same Audio and Animation manager in my projects as they just fit to any project. Also the data structure in the projects tend to be always the same, so I don't have to design it from a scratch.

For art, in lot of cases I use ready made color palette from https://lospec.com/palette-list

Thanks for the support! I'll give it some thought for sure.

Awesome. Anything above 1k is really good!

Oh nice. You beat my high score! :D

Nice to hear that. I haven't jammed for a while so had a lot of fun getting back to the scene again. I hope you had fun too. :)

Yeah, you're right. This would fit mobile quite nicely with the simple mechanics it has. :)

Maybe the human packs could have heavier weight on random selection, reversely correlating on the amount of humans already on the level. This way the player isn't forced into a choice and the game will never run out of human packs when the player needs them the most. 

Well polished game provoking thoughts about modern-day problems of dopamine driven lives and the destruction of the environment. I like the design and the synergies between the Assets. One thing I would have liked is to see the range of the Asset before I select it or a way to revert the selection, as I often found that I picked asset which range wasn't working for me.  Also RnG wasn't kind in most cases and I felt humans weren't popping up enough as a selection. maybe the humans could grow on their own around the map or from humans already present in the level to guarantee having humans around?

Other than that a great game! really enjoyed abusing Fight Clubs with reactivation. :D

Thanks for the constructive feedback! :)

Great take on the limitations! I completed Paper's Please years ago and enjoy the mechanics. I appreciate this game moves the mood into more lighthearted direction and not being all that serious. Fits better with the casual mechanics IMO.

Humor is nice and the green alien trying to sneak in made me laugh. Definitely one of the top games of this jam. Well done!

Pretty unique concept. I enjoyed locating perfect spots for different plants and seeing the forest grow up. The forest seems to also affect the environment, which is really cool.

Whoa, that's cool! :D

Thanks for the constructive feedback! :)

Really cool take on tower defense and creative use of the theme as well. The gameplay was easy to pick on and kept me engaged by flipping between clicker elements and turret placement. There was some interesting choices to be made too. At first I was placing my turrets close to Earth, but their aim kept lacking behind the fast aliens. I soon figured that it was better to setup crossfire with placing some of the turrets far away from Earth. felt pretty good about that.

Awesome art! I enjoyed the experience. Brought back memories of playing MableStory and fighting mushrooms again. Finishing a game is always a great win and scope is something even experienced designers wrestle with so don't feel bad about it. :)

Nostalgic game, reminding me of good ol' Gameboy times. I appreciate the smooth animations and the fact that if I die I spawn pretty close (I suck at platformers lol).

Pretty cool that we came up with such a similar concept! :D

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Happy to hear that you liked it!

Glad you like it! :)

Really pretty! I like the use of colors.

Thanks for the comment and for making this jam happen!

Thanks for the feedback. Would you like to see some alternative for pushing through the beans?

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Thanks for the feedback! Gave me an idea to stop the timer for the duration of the whirlpool and maybe make it stick around longer. We'll discuss it and test it at some point after the voting is done.

Thanks for the feedback. Good points.

Thanks for the input. :)

Do you have something in mind that you'd like to see in the game?

Very cute. Love the constant purring and the fact that the cats follow laser pointer. Herding the cats was frustrating at times and some cats just felt to sleep constantly. Pretty accurate cat behavior.

Nice little game. Art is superb!

I found the experience of this game to be consistent and relaxing.

Menu and UI art was nice.  Art for the Unknown Girl was pretty kick-ass also. Main character looked little clumsy. Maybe it's something to do with the animation. Environment art was somewhat bland. It could use more variety in values.

The dog felt too tame to be an enemy. Wolf or so equally terrifying looking creature could do better as an enemy. White as a color is usually associated with purity, so use of it as an enemy color should be restricted to thematically fitting environments like snowy areas. Dog also didn't sound angry or aggressive so there was dissonance on how it looked and sounded against how it behaved. As an opponent they didn't really pose a threat.

SFX were overall juicy, but they could use more consistency with the quality. Relaxing music was fitting for a puzzle game, but was kinda off for combat phases. This leads to identifying the core of the game. The game seems to have equal amount of puzzling and combat, so it's missing a clear focus. Either combat or puzzling should be chosen as a core and other elements should be designed to support that core.

Underlying story got me interested and writing was enjoyable. I wish there were more characters to interact with.

I solved one puzzle on lower level, but got stuck on the rest. Play time was around 30 minutes.

Hope you find this review helpful.

Okay. Thanks man! :)

Thanks for the support! 

I'm not sure if I have time to develop this game further at this point. Maybe in the future, but now I need to concentrate more on my Game Dev studies and the projects that it brings along.