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(1 edit)

Thank you for the thorough feedback!

My girlfriend did find one way to cheese one of the levels by fall damage in play testing but I decided not to change the level design and thought of it more as an feature. The whole game idea is to find a way to die, that doesn't always have to mean you have to die the way the level is suggesting, you can find your alternative way. I was only able to work on it friday and saturday so I wasn't able to add more levels but if I had, it would have had alternative ways to die. So you can choose which path to take.

Regarding the 0 cherry achievement, I think that's the whole challenge right? If you look at other game achievements, the ones that are the most difficult ones to achieve, they are frustrating and hard to obtain but that's what makes it more rewarding.

Yeah I totally agree with you with the endings. I honestly just didn't have the time. I didn't plan on doing this Jam but when I saw the theme I had to. I had plans Sunday so I had to cut my Dev time short and I just displayed a simple score screen but 200% agree, getting 0 cherries wouldn't have been that rewarding because of the lack of end screen.

I'm still new to Game Dev but I would love to add an Audio menu where you can adjust the SFX and Music volume, this will be something that I'll be looking into in the future! and I can totally understand the cherry SFX getting very repetitive (although you should be avoiding them lmao). I very much doubt you've heard the song before, I created it using Suno, so it should be unique?

Not sure what could be causing the lag, first complaint I've seen about it. Could just be the browser? But if you think its something else, do run your theory by me because I would love to learn how to fix any lag issues for future games.
I did add coyote time (it was 0.5f seconds) but I'm unsure what you mean by jump buffering, could you explain it to me?

Again thank you for the very thorough feedback and I'm glad that you loved my game idea! I'm going to take everything into account and hopefully my next game will be even better! This is the reason why I do game jams.

Sorry for the song I thought it was the song that people used a lot, I heard song similar to this very often so.
For the lag, it might just be my browser. So I would recommend adding a downloaded version of your game for people who have laggy browser like me. And jump buffering is basically a timer after you press space bar. For example 0.1 second. If you press space bar 0.1 second before hitting the ground you will immediately jump when landing , even though you didn't press it on the ground. 

Thanks for responding this long lmao.

Yeah I've seen you mention lag in other game comments. I honestly think its just your browser so I hope I am not marked down because of that. In the future I will have windows and Browser version available.
Hmm okay, I'll take a look into the jump buffering. Thank you!