Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (-4)

I don't see any complications, and it definitely won't be nearly as hard as writing the multiplayer logic from scratch. UE, even 4, is very friendly towards VR. It even launches OpenXR if you launch a UE instance with a headset connected to your PC.

Then it'll be all about animating Dr.Kel's hands/fingers, mapping controls (the logic "when holding F, attach the item to viewpoint" is already there), and adjusting FOV optimizations so the items won't pop up at the edge of the screen. 

It won't be stable, but more than enough for VR enthusiasts and the alpha state of the game.

(1 edit) (+1)

you'd probably have to do a lot with how scripting and graphics works, and certain things like the computer and console i have no idea how they would make it work
a lot of mechanics wouldn't work well for VR