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(+1)

This is a cool, eerie experience. I really liked the visuals of this game! Especially the deer, it felt weird in a good way haha! 

Actually on that note, for some more constructive feedback as y'all continue work on this game: I think I was looking for some more things to be going on like that to engage me a little more--stuff like things moving, or things that look like they might have been moving (just some stuff to make me go "What was that? Did something just move around by the trees? What's going on?"). Maybe it's because I was able to see a lot around me as a player (it feels pretty bright for nighttime), or maybe it didn't really feel like things were really changing outside of the sounds I heard. I'm not really sure, but something didn't quite hit the "fear of the unknown" note as I played. 

Unrelated, but I also really liked what happened when I went strayed away from the path by the campsite! I did that on a second playthrough because I was curious haha!

Good job on the game! 

(+1)

Thank you for the constructive feedback! We are going to work hard to make sure that fear of the unknown note is hit hard with the full release. I like the idea of having stuff move or appear to move to keep you on edge even more. I appreciate you mentioning lighting as I have never messed around with Godot’s world environment lighting before so this was a first go at it and I definitely see the flaws you pointed out. We’re glad you still found enjoyment in the game and we’re happy you played! Full release will come out around Halloween :)