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You could've counted the score in the current run separately from the main score and took that as the scoring. :)
It's actually not uncommon for games like this to use a score that get's converted to money after the level ends.

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That's a good idea, now the issue I could see coming up is what is the insentive for the player to crawl deeper in the mines? Thanks for bouncing ideas around with me!

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The better ores go hard.

If you wanted to get the minions there, that's already a lot of digging, because then you wouldn't be able to just tunnel, because they can't follow.