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Hey there! Thank you for playing! I see where you are coming from with the scoring system, but the issue is that in my opinion it was kinda the lesser of two evils. On one hand, you have the system I implemented where you spend most of your playing time optimizing and maxing out your build and then making on big run for the high scores OR make the money the score and have players simply mine a bit of the environment, go backwards into the lava and repeat over and over again (since the money saves between rounds)

However I did make most of this game overnight so there is 101% chance I missed other options and would love to hear your ideas!

You could've counted the score in the current run separately from the main score and took that as the scoring. :)
It's actually not uncommon for games like this to use a score that get's converted to money after the level ends.

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That's a good idea, now the issue I could see coming up is what is the insentive for the player to crawl deeper in the mines? Thanks for bouncing ideas around with me!

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The better ores go hard.

If you wanted to get the minions there, that's already a lot of digging, because then you wouldn't be able to just tunnel, because they can't follow.