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elZach
Creator of
Recent community posts
Holy! This game can become pretty fast.
The Intro was really cute. Loved the Voiceover.
I think the game can work as a one button game. An easy way to make the game feel better would be to have the character lerp to it's position instead of teleporting, that way it would look a little smoother and feel more like a believable body. :)
I like the game idea very much, but it's too easy to block yourself in. (My Brain doesn't translate the graphics into tetris blocks well)
And then it's pretty frustrating to have to wait until the lava finally catches up to you.
A end game button would be an important addition. I just want to go again immediately, when I box myself in. :(
Nice. Making an arena game like this fit's the theme pretty well and makes for an excellent highscore game.
(I just barely broke into the top5 at place number 5)
The graphical style reminds me of the art of Slay The Spire, which I liked.
The combat felt a bit unprecise at times, like some of the directional forces lingered and still moved the characters while the graphics were already gone. Especially when creating a big balloon and having some enemies around the resulting physics can become pretty unpredictable. Sometimes you can just move around and it's fine and sometimes it will shoot you off the platform.
Also the amount of graphical assets needs some calling out. Well done.
Neat. Having read some of the comments before I just took the camera controls as being a gameplay element themselves. It was actually pretty fun figuring out, when you should turn and pivot around with the camera to make it efficiently through the level. I managed to get 17'000 points in the end, by just sprinting to the top and looting the last platform.
Nice game!
Upgrading felt pretty rewarding, especially getting the first few.
When I was just mining my own business and saw different ores for the first time I actually got excited about it, because I wasn't anticipating it.
Very fitting graphics and a cool soundtrack (although it got repetitive somewhat quickly).
The only thing I didn't really like about the game was the scoring system. Felt like it was meant for a different game.
Especially with the upgrades and the best strategy being just to hold the up key without ever deviating to get the furthest wasn't that great.
The game is way more enjoyable when you aim to make money, instead of trying to get as far as possible. Especially because the upgrades for the minions don't do anything for getting a better score.
Awesome! The game plays well and even after a few rounds you get noticeably better in controlling the sea saw, dodging, blocking etc.
My main gripe would be, that I can't make out which rocks will stay on the platform, and which will just fall through.
I wish this was more consistent or they had different graphics.
I made a quick Windows build and put it on my google drive. Let me know if the game runs better when locally instead of in the browser.
DOWNLOADLINK
Cool idea. And the car handles like a proper car - although I wish it would feel more arcade like. I WANT to go fast, but the handling get's so wildly unpredictable if you just keep pushing the gas, that I think the best option is just to slowly crawl forward.
Good job on the procedural track generation.
wow, even though the game seems pretty forgiving with the almost magnetic power the boots draw you in, the jump is still so fast and vertical that it's really hard to pull of the right jumps.
I love the pixel art! The game looks really good! (I zoomed in on browser to get a semi full screen experience haha)
The neon colors and limited palette work really well.
I followed some of your progress on discord and it came out great.