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The game is a very clever use of the theme (ignoring the E key ;).  It's a compelling little puzzle game.

Recommendations:

 - The keys get in the way of the game view.  There's plenty of UI space, so that's an easy fix.

 - There need to be instructions somewhere.  It's not obvious what the blocks do.

 - Better colour palette.  The game blocks should be a different colour to the background.  You've currently got purple everywhere, for everything.  Colours should be used to distinguish different elements of your game.  

 - Better music, it's just a very short and simple loop repeated.  

The idea is there, but it does need polishing.

(3 edits) (+1)

Thanks for playing, and for taking the time to give recommendations. For the theme, it was just meant to be that you can move with two keys at a time, so that's why I allowed other keys such as E and R. I absolutely agree that there should have been instructions, I just ran out of time to better display them in game.

Doing better art and making the music were a bit of a trial run for this game, since I usually work in a team, and don't do those. I think that the art in this one ended up a lot better than it has in previous games where I did the art, and the purple was kind of the theme I was going for, but the background probably should have been different. I'll tackle more variety next time ; ). For the music, I agree that it was a bit short. That was more of a time crunch issue, and a lack of skill in creating long songs. Personally I liked where the keys were since you can hit E if you want to make them disappear, and look at the map, but that wasn't properly explained in game. If I update this post jam, I'll probably either shift them, make them semi-transparent, or add an option to press M which zooms out and views the whole map. Anyways, thanks for your input, and I hope that you were able to have some fun with it!