I don't get why having the signs and the text prompts, seems like a dumb idea to have both. I don't think I can really say anything here outside it needs a lot of refinement. Since I didn't realize the duel team mechanic until I got to the end of the first level.
Viewing post in Project Nortubel (Still WIP) jam comments
At first, the tutorial levels had various books to read and each one had an image.
People thought this was too much, so I ended up having some images that should be simple enough to indicate something and then the books are used for text that should give a bit more detail about stuff like controls.
I also have an instructions thing in the pause menu.
Like I usually say, it's my first game and one I got too ambitious at but I managed to add enough that I think the game has a chance to be finished.