Landmarks was sort of an afterthought near the tail end, and something a couple people suggested. It did occur to me, I guess I just got so used to the layout of the map after awhile from playtesting that I just knew where everything was. But yeah, a quick fix with some icon markers or even big structures that break the horizon - I even made some for that purpose, they just never made it into the final build. And yeah, about three days were spent just trying to figure out how the dialogue / quest system works and my biggest regret is not being familiar enough with it to fix some of the bugs. But that's part of the point of jams, right? To test things out and grow and learn. So that definitely won't be an issue next time, now that I know how to use it.
Glad you guys liked it and thank you for the complements. The writing is something I'm proud of as it played into my strengths.