Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow, this is a BIG and ambitious project for 1 person for 1 week! Really nice work!

I know you used asset packs for art, but honestly HOW it was thrown together was great. The world felt fleshed out are filled to the brim with all sorts of interesting things to look at and interact with. The dialogue was often quite witty or funny, and the walk speed/sprint felt about just perfect for this game.

Constructive feedback: 

It actually felt a little too big. I found out you could remind yourself of what to do for quests in the quest menu, but I found myself running in circles a lot trying to remember where certain characters or landmarks were. Though I expect a more robust minimap could have solved this as well. 

Unfortunately, for both Nikki and me, we had to restart the game at the goddess right at the beginning multiple times as we just couldn't get the dialogue to stary. Not sure what I did differently to get it to get it to work but eventually it just did. I also had to swap between the gamepad and keyboard/mouse several times throughout playing and ended up having to use a hybrid between the two to be able to continue. 

So overall, a little bit buggy, but considering the vast amount of content in there that makes sense. Really great work with this one! 

Landmarks was sort of an afterthought near the tail end, and something a couple people suggested.  It did occur to me, I guess I just got so used to the layout of the map after awhile from playtesting that I just knew where everything was.  But yeah, a quick fix with some icon markers or even big structures that break the horizon - I even made some for that purpose, they just never made it into the final build.  And yeah, about three days were spent just trying to figure out how the dialogue / quest system works and my biggest regret is not being familiar enough with it to fix some of the bugs.  But that's part of the point of jams, right?  To test things out and grow and learn.  So that definitely won't be an issue next time, now that I know how to use it.

Glad you guys liked it and thank you for the complements.  The writing is something I'm proud of as it played into my strengths.