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(1 edit) (+1)

That was certainly something. Could've used a lot more QoL features like indicating what is and isn't interactable, or a tracker for how many keys you have besides just checking the locker. Closed captions could also be nice given there's spoken dialogue with no way to replay it. Also, having to interact with stuff multiple times to find something is somewhat annoying. There's certainly something to this concept but this sadly feels like a chore.

(1 edit)

Thanks for the feedback! I wanted to make a small game and allowed myself little time to complete it. So you’re right, in a full week I could’ve done more.

I’ll try to update it soon. I might add closed captions as an option, and add logs on the Tab/pause menu too. I’m afraid simultaneous CC and text would be troubling, but also much more inclusive. I’ll think about an interaction indicator, but I kinda like the Pokémon feel you know, and it’s part of the game to search, it’s actually the only mechanic x)