Thank you! Yes, 2 player co op would be a cool thing to implement in the future. And yes, our biggest mistake was definitely making the movement so restricitve, haha. Don't know what you mean by your last complaint though, the angel and demon have the same movement logic besides the angel being able to float, so they shouldn't be behaving exceptionally differently.
Shpichek
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Really really cool for a jam game. I like the visuals and music, and the idea is very cool. The movement is a little frustrating though, maybe I just didn't get used to it, and once you figure out what to do it kinda devolves into simon says, but its still really impressive. Will you guys be expanding this into a larger game?
I guess I won't harp on the issues too much since you've already addressed them, but to me it seems the team was too ambitious with the art and didn't devote enough time to polishing the actual game. The art is indeed very cute but you have to make sacrifices in jams sometimes. Still, looking forward to seeing how it plays once you fix everything up!
That was certainly something. Could've used a lot more QoL features like indicating what is and isn't interactable, or a tracker for how many keys you have besides just checking the locker. Closed captions could also be nice given there's spoken dialogue with no way to replay it. Also, having to interact with stuff multiple times to find something is somewhat annoying. There's certainly something to this concept but this sadly feels like a chore.
Decent for your first game! A couple pointers: you generally want to make it so enemies can't spawn near the player as it can lead to enemies spawning on top of the player and causing unfair hits. You also don't really need spatial audio for the player character in a game like this. Also, I don't know if this was intentional but you didn't limit how many times the Help button can be pressed which leads to some admittedly funny results.