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Shpichek

35
Posts
A member registered Jun 08, 2024 · View creator page →

Creator of

Recent community posts

Thank you! Yes, 2 player co op would be a cool thing to implement in the future. And yes, our biggest mistake was definitely making the movement so restricitve, haha. Don't know what you mean by your last complaint though, the angel and demon have the same movement logic besides the angel being able to float, so they shouldn't be behaving exceptionally differently.

Surprised this one isn't getting more attention, it's really well made! Really cool concept, just the right amount of challenge, and the graphics are great for a jam game. This could totally be expanded into a full game.

This could be a fun cozy game with some more polish. I get that you joined late so I won't hold that against you. The atmosphere is there, it just needs more work done. Hopefully you keep at it!

I wasn't expecting geometry dash x omori, but I guess that's game jams! I liked it for what it's worth, short and to the point, with a positive message.

Really solid! Fun idea, doesn't overstay its welcome, the writing is just cheesy enough to be funny and I really like the low poly style. This could totally be expanded into a full game in the future!

There's certainly something to this concept. I like the characters, they're very cute. The music seemed to be only in the left channel, though that might be something on my end. With more content and some polish this could be a really interesting game.

Very very cool! I like that your cursor is both where the princess goes and what you interact with, leading to some tests of dexterity. If the art is original that's very commendable! Hopefully you expand this into a bigger project someday.

Pretty good for your first ever project! Simple, delivers on what's advertised, good bit of fun. I hope this won't be your last project, keep making stuff!

Aside from collision detection it actually wasnt all that buggy, so props on that! I like the concept, even if it is a bit linear. The siren sound gets a bit grating but I like the ambient sounds, so it evens out I guess, lol.

Unless I'm missing something, isn't this just angry birds? I can appreciate the self imposed challenge of submitting to multiple jams at once but try and at least come up with a unique concept next time if you'll be repeating this.

Really really cool for a jam game. I like the visuals and music, and the idea is very cool. The movement is a little frustrating though, maybe I just didn't get used to it, and once you figure out what to do it kinda devolves into simon says, but its still really impressive. Will you guys be expanding this into a larger game?

Very cute game. Reminiscent of warioware as someone already pointed out, and I like the goofy scenario. Could've used more minigames maybe but that's the nature of game jams. I'd be interested in seeing you guys develop this further!

Very solid. Could've maybe used one or two more gameplay factors like different types of cars and pedestrians but for what it is, really good work for a jam game.

Is this a troll game?

Very cute game. Could've used more gimmicks to the levels because as is, it's more of a checklist than a challenge, lol. Also, I can't help but feel you're more of a gardener yourself than the assistant, but I guess that's the theme, haha.

Decent for your first ever project. The concept reminds me of the last guardian weirdly enough, lol.

I played the downloadable version, I don't think I encountered any bugs. Given that only part of the text replayed when you restart a stage it seems like a design decision and not a bug, and one that I'm not too fond of lol

Really really cool concept. I get that it's a demo so there's a lot of stuff missing but I'd love it if you expanded this into a full game.

Short and simple yet fun, I liked it. What's the music you used, by the way?

Time crunch happens sometimes, don't worry. Autobattlers can be fun if done right, so I hope you eventually come back to this idea to make something proper out of it!

There's certainly something here. The click detection could use a lot of work, every other click seems to not even register. Aside from that, seems pretty bare bones. Keep at it though, this could be fun with some changes and polish!

For a rushed project made in scratch, I like the direction. The text boxes could've used a way to skip to when the text is finished printing out. Sad to see you didn't have time to implement more but it is what it is.

Very very solid. Love the low poly style and the concept is very cool. My biggest issue is you're at the mercy of randomness most of the time, and that's especially annoying given how long it takes to sit through the dialogue to retry a stage.

Very solid. I like how everything looks, although it could've been a bit brighter. The gameplay is pretty fun though there doesnt seem to be much reason to move the lizard (and especially so in browser since right clicking opens the context menu but I cant really hold that against you lol).

I guess I won't harp on the issues too much since you've already addressed them, but to me it seems the team was too ambitious with the art and didn't devote enough time to polishing the actual game. The art is indeed very cute but you have to make sacrifices in jams sometimes. Still, looking forward to seeing how it plays once you fix everything up!

Commendable for your first ever finished game, but it definitely needed more work done. I can't seem to move left, I have no idea what anything does, and I'm not even sure how it follows the jam theme, lol. Still, don't get discouraged, keep making games!

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That was certainly something. Could've used a lot more QoL features like indicating what is and isn't interactable, or a tracker for how many keys you have besides just checking the locker. Closed captions could also be nice given there's spoken dialogue with no way to replay it. Also, having to interact with stuff multiple times to find something is somewhat annoying. There's certainly something to this concept but this sadly feels like a chore.

Decent for your first game! A couple pointers: you generally want to make it so enemies can't spawn near the player as it can lead to enemies spawning on top of the player and causing unfair hits. You also don't really need spatial audio for the player character in a game like this. Also, I don't know if this was intentional but you didn't limit how many times the Help button can be pressed which leads to some admittedly funny results.

Very cute but I couldnt make it that far, the jumps feel way too tight. I agree with the other comment, coyote time is a small but very impactful quality of life feature for games like this.

This was really sweet, I could tell it comes from something you already have experience with. The actual gameplay part could've been a bit more interesting but it doesnt matter too much for a game like this.

Spam entry.

Very cool for your first ever project!

Very cute, but very hard to play, I sadly couldnt get past the 5th level because the hitboxes are so imprecise

Just a heads up, you made the sliders interactable and I thought it was a gameplay feature at first before I noticed the stuff at the bottom.

Thank you! Admittedly our biggest mistake was not letting the player click another tile before the current movement has finished, but it is what is is.