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(1 edit)

Assuming you have physics damage off, I feel like the fall damage change is a consequence of fall damage changes for physics damage.
Small damaging falls cause you to crouch and take a bit of damage, when physics damage is off, said small falls fully ragdoll you instead.

This also actually applies to explosions. With physics damage on, you take maybe a tiny bit of damage when a reasonable distance away from an explosion, but when physics damage is off, seemingly just being anywhere near an explosion ragdolls you.

I didn't really know physics damage applied to ragdolling that way. I normally kept it off, because having it on in the previous updates (or at least, when I used it) it would make it to where I couldn't break objects, like supply boxes. I suppose they have fixed that?