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Thank you very much for the feedback!
- Do you have any example projects that we can use to replicate the performance issues? Or at least can you let us know how many layers and frames your project has? Posting your device's specifications (such as the operating system, CPU, GPU, RAM etc) would also be helpful!
- Gaussian blur is coming in the next update!
- That is a good idea, noted!

Deleted 103 days ago

Here is the project that I working for!

It's a 64 x 64 Sprites
It had 6 layers which in layer 5, 4, 2 had a Brightness / Contrast filter in it.

Here is my Laptop specs!
Processor: AMD A4-9125 RADEON R3, 4 COMPUTE CORES 2C+2G 2.30 GHz
Ram: 16,0 GB
Operating System: Windows 10 64-Bit

Really looking forward this!

(1 edit)

Hy, have you tried increasing the fps value (from the image it's set to play at 9fps)

Yes I already did make it 30 fps and it's just playing on like 6 / 7 fps

As a temporary workaround, you can go to the View menu and disable "Display Layer Effects". This will disable the previewing of layer effects in the canvas, but they will still be applied in the exported images. Layer effects are currently hindering performance, we're currently considering ways on how to improve that.