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(1 edit) (+1)

-Controls(using controller) work great, no issues.

-The camera needs some work, like it clips into the floor and wall all the time as it touches the geometry, but at least it pops out to outside it after a second.

-If you grab onto the side of the first yellow slope, you can shimmy past the corner and down to the sides, which looks wrong, probably unintended at such an angle.


-If you wall climb onto the second part of the slope at the top just right, it can teleport you to the top most slope for some reason?


-Since the collider is a capsule, you can stand on a ledge and slide off, which I don't particularly like.

-At this spot, if you shimmy left you will teleport to the left a decent distance.


-Sliding on a wall feels loose, personally I would change the acceleration around. Also, it'd be cute if the dog had an animation of trying to paw the wall while sliding instead of being static.

-Swimming seems fine, it doesn't suck which is already better than most games. Though, there's nothing to do underwater right now so it's kind of moot.

-You can get stuck on these corners walking near parallel to the edge. The right(from this gif) corner happens less often. 


-In general, if you hug a wall and walk by a corner, the dog with do a twitch of the head and body that doesn't look that great.

Beat the game. Overall, it's a very basic, boring if you will, 3D platformer. There is no spice, there is no interesting game ideas here so far. That said, the animation and model is cute, I like it. Hope to see more to this later, keep up the good work.


(+1)

Thank you for the amazing feedback Wierdox! 

  • All of these interactions that you have found with the ledge grabs and the corners of the walls , the camera clipping, , are indeed unintended. I'll be working on fixing them. Thank you for finding them out!
  • For the character sliding due to the colision being a Capsule, I'll experiment changing the colider to a cilinder. Perhaps that will help!
  • I'll experiment with the wall slide feel. As for the animation of paw the wall while sliding, it's a cool idea! I can implement that.

I'll smooth out the current mechanics, add a couple more, and then work on adding some actual content, so that the players have actually  something to do on the game, other than running arround and colect a couple of bones.

Thanks again!

(+1)

Glad it was helpful, though I'll caution that it is just my point of view. If you think otherwise on a point just go for it, that's what's fun about being the master dev. And just to let you know, I said:

In general, if you hug a wall and walk by a corner, the dog will do a twitch of the head and body that doesn't look that great.

To be more specific, I was talking about walking around a corner while hugging the wall. Fairly minor, all things considered.