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(+1)

Thank you for the amazing feedback Wierdox! 

  • All of these interactions that you have found with the ledge grabs and the corners of the walls , the camera clipping, , are indeed unintended. I'll be working on fixing them. Thank you for finding them out!
  • For the character sliding due to the colision being a Capsule, I'll experiment changing the colider to a cilinder. Perhaps that will help!
  • I'll experiment with the wall slide feel. As for the animation of paw the wall while sliding, it's a cool idea! I can implement that.

I'll smooth out the current mechanics, add a couple more, and then work on adding some actual content, so that the players have actually  something to do on the game, other than running arround and colect a couple of bones.

Thanks again!

(+1)

Glad it was helpful, though I'll caution that it is just my point of view. If you think otherwise on a point just go for it, that's what's fun about being the master dev. And just to let you know, I said:

In general, if you hug a wall and walk by a corner, the dog will do a twitch of the head and body that doesn't look that great.

To be more specific, I was talking about walking around a corner while hugging the wall. Fairly minor, all things considered.