Thank you for the amazing feedback Wierdox!
- All of these interactions that you have found with the ledge grabs and the corners of the walls , the camera clipping, , are indeed unintended. I'll be working on fixing them. Thank you for finding them out!
- For the character sliding due to the colision being a Capsule, I'll experiment changing the colider to a cilinder. Perhaps that will help!
- I'll experiment with the wall slide feel. As for the animation of paw the wall while sliding, it's a cool idea! I can implement that.
I'll smooth out the current mechanics, add a couple more, and then work on adding some actual content, so that the players have actually something to do on the game, other than running arround and colect a couple of bones.
Thanks again!