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Hey! Thanks for playing :)

I didn’t have time to add an in-game tutorial so I’m sorry you weren’t sure how it worked. The description does explain a bit. It’s sort of inspired by the board game Forbidden Desert where you take a certain number of actions and then a storm comes and drops more sand and shifts things around.

I would say Godot is pretty easy to use once you get a handle on the fundamentals. There’s a lot of coverage of the basics on youtube.

The biggest challenges came from the fact that while I implemented a state machine for the player movement, the game world/state itself really could have used one. So there are some bugs where you can sort of ‘get ahead’ of the game if you’re impatient and don’t wait for animations/updates of the world.

The only other technology I used to make the game was Aseprite which is my pixel art editor of choice. But honestly my usage of it is very basic and any pixel editor would have sufficed.

Glad you liked the art, I’ve been in software for like 25 years and art is something new for me.

Cheers!

No worries.

You know I'm not a big fan of in-game tutorials. When playing a game, I prefer discovering aspects of the experience on my own.

I do intend to use Godot this upcoming week for another  GameJam, but unfortunately, whenever I open a 3D template, the engine crashes and greets me with a black screen.

Yeah, games without bugs aren't truly games.

Is Aseprite open source? I've never used it; I generally use Pro Motion for my pixel art.

As for me, I started my video game development journey in 2009.

Aseprite is open source – https://github.com/aseprite/aseprite/ – but you have to build it yourself to use that version. Personally I just grabbed a copy for 20 bucks, or I may have got it as part of a bundle… I can’t recall. It’s a great product worth supporting.

Thanks for the info, I'll try and check it out in the near future and see how I can support.