Yea, I agree in retrospect click&hold would be better. The main reason I had small interaction zones is because at this resolution it was hard to fit things like text boxes onto the screen in a way that makes sense (pinned to character speaking, but not being cut off etc). Someone else had the same feedback and it occurred to me to maybe just visually show the area when you hover, so you could hunt around the screen and at least know what is interactable and what isn’t.
Anyway, I’m glad you enjoyed it, and thanks for the feedback!