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(+1)

The problem is you're trying to make a real videogame with RPG Maker. 

My very first experience is going through literally 30 fucking menu screens trying to create a team with RPG Maker controls. No I don't care about your randomly generated slop backstories, you don't have to ask every time! Yes I'm SURE! I don't want to *tick-tick-tick* through every single menu option to see what the classes are. I want to mouse over in a millisecond then mouse over something else in a millisecond.

I was hoping it was going to be like one of those roguelike games where you start a run, die horribly, then on to the next run in like 5 minutes.

I'm being especially impatient because to me it's just some .exe I downloaded for free. 

It's not exactly RPG maker, but I do understand what you are feeling there since it is the best way in engine I was able to find to showcase all of the classes. It's not a Rogue like game, more closer to Wizardery and older games akin to it where the main party is selected and kept through the whole campaign which I made to last 20-40 hours (the Demo version takes 1-2 hours). But thank you for playing and for the input.