Definetly a cool concept, I felt like it lacked a lot of the "strategy" aspect, waiting for them to get close then dropping a sandstorm seemed to get me through every level no problem but definetly could turn into a fun game if expanded on it! Maybe giving the player more agency over his resources or something?
Viewing post in Warden of the Dunes jam comments
Thank you for playing and for the feedback!
That's definitely something I felt as well, but sadly ran out of time to increase the complexity and player agency. I had planned to have two additional enemy types: one faster and one a lot beefier and stronger. Then I was also going to add a new small area spell for heavy damage.
So you would have more strategy with using scorpions to stall, sandstorm for groups and entomb (the new spell) for tough / close groups.
Thanks once again!