Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Definetly a cool concept, I felt like it lacked a lot of the "strategy" aspect, waiting for them to get close then dropping a sandstorm seemed to get me through every level no problem but definetly could turn into a fun game if expanded on it! Maybe giving the player more agency over his resources or something?

(+1)

Thank you for playing and for the feedback!

That's definitely something I felt as well, but sadly ran out of time to increase the complexity and player agency. I had planned to have two additional enemy types: one faster and one a lot beefier and stronger. Then I was also going to add a new small area spell for heavy damage.

So you would have more strategy with using scorpions to stall, sandstorm for groups and entomb (the new spell) for tough / close groups.

Thanks once again!