It crashed for me again when my plants started dying 🤔
chokow
Creator of
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The characters are quite interesting, but sadly I ran into too many game breaking bugs 😢
- When you first start the game, if you are given an option to buy an item more expensive than 300, you soft lock because you can't sell.
- It seems like selling actually takes your money away. Maybe you have some incorrect value update in there?
Seems promising though! Keep up the great work!
I really liked the art style and the choice for the main character (though horny toad can seem like an unfortunate title 😄)!
It would have been nice to have some sort of direction or additional challenges, as in my play I was mostly wondering around aimlessly looking for water or plants. Speaking of which, I really like the design choice to add beneficial flowers next to the dangerous cacti! It rewards the player's maneuvers, which goes well with the responsive controls and collision.
Great job!
Really fun concept!
As others mentioned, it felt choosing blue and building early industries solved the problem of scarce resources, but that's more on the balance than a real problem.
The only thing that was not too clear to me was how the two territories interact with each other during the fight. Sometimes I'd see enemies aiming at the other screen and bullets flying from one to the other, but I could not really use that mechanic. Other than that, I noticed there was a hidden button behind the middle gem that I'm not really sure what it was for 🤔
Presentation was also stellar! Well done!
Thank you for playing and for the feedback!
That's definitely something I felt as well, but sadly ran out of time to increase the complexity and player agency. I had planned to have two additional enemy types: one faster and one a lot beefier and stronger. Then I was also going to add a new small area spell for heavy damage.
So you would have more strategy with using scorpions to stall, sandstorm for groups and entomb (the new spell) for tough / close groups.
Thanks once again!
A really neat concept and a very polished submission. I would have played more if not for the fact that I had to click a bit too much to get resources. Maybe requiring less clicks to gather would make the overall experience better, but I understand you wanted to make resources scarce.
I really liked the bobbing animation of the skeleton! haha
Great job!
I really liked the art style and the title's font is such a fit for the desert theme! Animations were great too! Tutorial was super well done! The controls felt a bit odd, in particular k to shoot + aim (I used the keyboard), but maybe I'm not used to playing this kind of game. I also realized I could mostly skip the scarce ammunition by just dodging the enemies, but I'm sure with more time you could add more incentive there
Great job!
I really like the genre you went for! I felt really powerful after leveling up.
The shooting and moving controls felt a bit weird. I often felt punished for trying to kill the flies. The second spell was also hardly useful, as it blocked my pathing and my attacks. Perhaps if the walls were summoned behind the player it could serve to protect from flies?
Great job!
Great job with the submission!
I think putting the 1000 goal is a bit unrealistic, as nothing changes as you advance. Perhaps having smaller and different levels would help, but I can appreciate how 48h is not enough for a full game :)
It's also quite clear that the background is the one moving, and not the foreground. It would probably make sense to move the floor layer to avoid the feeling that you are stuck in the same X position.
Really fun concept! I really liked the fact that a few surprises in the scenario appeared after I advanced (to avoid spoiler). Art is super cute too!
It wasn't really clear to me at first how to interact with the environment, and I kept trying to jump over the stick to catapult myself out but I couldn't manage. Maybe some highlight could have helped there.