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(1 edit)

i have been searching for a way to reproduce as close as i can DnD 5e in RPG make MZ and your plugins certainly help get closer to that ideal

I agree about adding the possibility of dice rolls for skill checks and maybe have the possibility of using different dices, maybe even adding the possibility of using the stats and dice rolls during combat to calculate things like damage and defense (that can already be done without plugins by modifying the formula to use random numbers but there is no possibility of using stats)

also i supposed this could be a completely different plugin but maybe something like an stamina bar that is determined by your stats, like your constitution

I'll see if I can add the part about the battle, should be doable !


As for the stamina, that is too specific, maybe I can think about more info to show 

(3 edits)

yeah I feel this plugin has a lot of potential for interactions and compatibility with other plugins like maybe a plugin that adds a weight system like in skyrim and the max amount of weight gets determined by your strenght stat if you have this plugin installed and things like that

or for example i can see compatibility options for your multicrafting plugin like maybe you can add an option where certain recipes require a certain stat to be a certain level like intelligence if you want to make a potion or dexterity if you want to make like picklocks or like having a higher stat reduces the possibility of failure in certain recipes and things like that

I could see similar interactions with your conditional disable/hide choices plugin

I just see a ton of possibilities, that being said i dont know how realistic those are and how hard it would be to implement them

Those are good ideas!

The RPG plugin already sends out stats and skill value so conditional choices plugin can already work with it

It's an interesting addition to lock Multicrating formulas behind stats and skill prerequisites, will add to the ToDo List!