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(+1)

I really enjoyed your game and had a lot of fun playing it! The controls feel smooth overall, but I agree with some of the other comments about the wall jump—it’s pretty tricky to pull off. I’d suggest making it so that when you press space near a wall, you stick to it until you release the jump button, rather than being pushed off immediately. That way, it would also give you more time to place a block if needed.

There are also a few spots where it feels like you need almost pixel-perfect jumps or block placements, which can make things a bit fiddly at times.

That being said, I really like the game concept, art, sound effects, and music and the option to change the controls is also very nice!

Thanks for playing!

Wall jump feedback has been taken into account, this feature's been reworked and it's live.
We did not implement celeste-like "hold jump to hold on to the wall", instead we decreased descend rate while at the wall.

Pixel perfect jumps - would like an example, since we tried our best to avoid that. Might have missed something, ofc.