It's a cool idea and I imagine coding a turn-based system was very difficult in the time limit, so I'm quite impressed. I kept dying to the first creatures I encountered and the combat did feel arbitrary, but I think there's potential in it with some more time and QOL improvements. A nice effort guys!
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yup our programer had very little sleep coding this game and we are very proud of him! And the time seriously affected the games potential so Yea we just preferred to get the core mechanics in and show the idea of the game and see the attention it gets, I’m thinking that after the jam the game can be worked on and we can add the planned features we wanted to add! But thanks for the feedback!