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(+1)

This is actually awesome. The movement as part of the card mechanics is really interesting, and I could see it being expanded even more. Only issue is it seems like it gets stuck in the skull levels and won't progress even after I've killed all the enemies, but I tried a few times because the game is fun enough that I wanted to see what a full run looks like!!

(+1)

I'm glad you enjoyed it :)

ill patch it after the game jam is done to fix the glitch where you cant advance after all enemies are killed