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The game looks and sounds really nice, but I feel like it falls short on the actual gameplay side of things; it feels like nothing in the game has any consequences at all -- when you lose the Goddess just comes and says "no, you're blessed it never happened" then you wake up and it was just a dream.  This game really felt more like a cutscene than anything else. Preparation means nothing if there are no actual consequences or things to build around.

Thank you for playing. You're absolutely right. After turning the idea into reality, I realized that something crucial was missing.