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The Last Village : Legend of the Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #493 | 3.034 | 3.133 |
Graphics | #501 | 3.292 | 3.400 |
Fun | #617 | 2.905 | 3.000 |
Overall | #713 | 2.786 | 2.878 |
Game Design | #762 | 2.711 | 2.800 |
Theme | #890 | 2.453 | 2.533 |
Innovation | #893 | 2.324 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is an auto-battle RPG where you prepare in a quiet village and fight off approaching enemies. In the end, the protagonist becomes swept up in a grand turn of events.
Did you write all the code and made all the assets from scratch?
The code was created from scratch. Assets were used for images and other materials.
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Comments
Nice auto-battle RPG. Played it till the end! :-)
It got a lot trickier when the scout dropped out, but at the same time it became more interesting because I had to test what works in battle. ;-)
Thank you for playing all the way to the end! The fact that the scout was a bit too competent was indeed an issue.
Great work! This was a lot of fun and really hooked me! Something to make the combat a little more active would have been nice but that may just my personal taste (I'm not often a fan of the auto-battle mechanic).
Thank you! I'm glad you enjoyed it! I'm not fully satisfied with the combat system either, and I believe there's a lot of room for improvement.
Great job, I love all the effects you used (both visual and audio), it really helped pull me into the game! Gameplay was intuitive and the story was fun, good job!
It ended up being a fairly simple game system, but I'm glad you enjoyed it! Thank you!
i love the vibes and the music choice for the game, it fits really well :)
Thank you so much!
cool auto combat adventure game.
Thank you!
Great game!, I liked the graphics
Thank you! I’m glad you liked it!
I liked the art and the general vibe. I can't say it felt that mentally stimulating or interesting. The choices I were making were just based on what the scout button told me to do. I didn't really feel like I was gaining any skill or knowledge in anything.
Thank you for playing. The idea I came up with didn't work as well as I had hoped.
The game looks and sounds really nice, but I feel like it falls short on the actual gameplay side of things; it feels like nothing in the game has any consequences at all -- when you lose the Goddess just comes and says "no, you're blessed it never happened" then you wake up and it was just a dream. This game really felt more like a cutscene than anything else. Preparation means nothing if there are no actual consequences or things to build around.
Thank you for playing. You're absolutely right. After turning the idea into reality, I realized that something crucial was missing.
Enjoyable game. You made a good effort with the banter about the enemy types after each battle. The fast-forward was also a nice Quality of Life!
I'm glad you're enjoying it! Thank you!