All quite valid criticisms. I did consider that R was too close to the game's controls, but R felt nice as an abbreviation to restart. I did notice the text was being covered, but I thought it would be fine, so I just left it as it. I included an indicator for wrath and stamina, and used red hits to indicate player being damaged, but a darker red would have been nice to know and make it a bit clearer. I wanted to add more feedback to bullets like impacts and damage numbers but felt that would bloat the visual space more than it already is. Thank you so much for the valuable feedback and I'm glad you found it fun :D