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(+1)

The game was quite fun, but I have some points to make. The text is bearlly readable under all the bullets putting it outside the boundries or putting it above the projectiles in the z index would be cool. A indicator for when your health is getting low would be great as I sometimes couldn't tell amidst the chaos what the hell is happening espesially that the hit effects are not really giving enough feedback and you heal all the time. And lastly put the reset button farther from main game controls when the game requires you to often change buttons so people don't fat finger the reset as it's just across form "D".

All quite valid criticisms. I did consider that R was too close to the game's controls, but R felt nice as an abbreviation to restart. I did notice the text was being covered, but I thought it would be fine, so I just left it as it. I included an indicator for wrath and stamina, and used red hits to indicate player being damaged, but a darker red would have been nice to know and make it a bit clearer. I wanted to add more feedback to bullets like impacts and damage numbers but felt that would bloat the visual space more than it already is. Thank you so much for the valuable feedback and I'm glad you found it fun :D