Heya! I liked how you blended two different modes into the game, here's my feedback!
Game design feedback:
- - Airship mode was rather confusing. I think there should have been some explanation to say what the blocks were for, and that you had to pick them up and arrange them around your ship. On my first playthrough, I just waited and thought the ship was going to reach somewhere and we had to attack and shoot the enemies. I also did not know the blocks were meant to be interactable.
- - Unclear what the blue bar represents in airship mode.
- - When on the ground, I was wondering what the blue orbs were for. Probably some counter to say 1/4, so I know I need to collect all 4 of them at the corners, and maybe arrows to indicate where the other ones are on the first time playing, so I know where I need to go. I thought the goal was to kill all the enemies but they just never stopped spawning.
- - I think my character should be allowed to go a bit further than the map boundaries on land. I was trying to avoid enemies and there was an invisible wall preventing me from escaping. The map size restriction is a little too small. I think it should be a bit bigger so players can move around more freely to dodge. Also when you start to build blocks, it gets really tight and the map size will certainly doom you. I died because I couldn't escape, as I had the airship's blocks blocking my way too.
What I liked
Switching between ground and air is a neat concept. I think there's some potential to tie what you do on the ground to the ship, because I'm going around collecting these orbs but I'm not sure what they're for. They don't seem to help the ship, or if they do I'm not sure how.
Regardless, good job and I really liked the shader effect around the airship when you're in the air, pretty cool :)