Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Heya! I liked how you blended two different modes into the game, here's my feedback!

Game design feedback:

  • - Airship mode was rather confusing. I think there should have been some explanation to say what the blocks were for, and that you had to pick them up and arrange them around your ship. On my first playthrough, I just waited and thought the ship was going to reach somewhere and we had to attack and shoot the enemies. I also did not know the blocks were meant to be interactable.
  • - Unclear what the blue bar represents in airship mode.
  • - When on the ground, I was wondering what the blue orbs were for. Probably some counter to say 1/4, so I know I need to collect all 4 of them at the corners, and maybe arrows to indicate where the other ones are on the first time playing, so I know where I need to go. I thought the goal was to kill all the enemies but they just never stopped spawning.
  • - I think my character should be allowed to go a bit further than the map boundaries on land. I was trying to avoid enemies and there was an invisible wall preventing me from escaping. The map size restriction is a little too small. I think it should be a bit bigger so players can move around more freely to dodge. Also when you start to build blocks, it gets really tight and the map size will certainly doom you. I died because I couldn't escape, as I had the airship's blocks blocking my way too.

What I liked

Switching between ground and air is a neat concept. I think there's some potential to tie what you do on the ground to the ship, because I'm going around collecting these orbs but I'm not sure what they're for. They don't seem to help the ship, or if they do I'm not sure how.

Regardless, good job and I really liked the shader effect around the airship when you're in the air, pretty cool :)

Some professional quality game maker and feedback here I see.
Thank you for all the feedback you game. It's very appreciated!
Will not be surprised to see your game at the top!

(+1)

Always happy to share my thoughts and thanks for the encouraging words as well! :)

Also I hope any of the feedback given isn't in any way discouraging, as I did find the concept of land to air and to be a cool one! It reminds me of a game I played called 'Dream Engines: Nomad Cities', which I also quite liked!

(+1)

It's only encouraging. That's the whole reason of entering the jam. Not to win, actually.
I remember how Pavel Sasko (Lead Quest Designer at CD Project RED) played some prototype of ours many years ago at the conference.  I still remember that event. People, who do game dev professionally, you give some cool and detailed feedback to think about.

Big gratitude from me! I already told you, I will be your follower from now on :)

(+1)

That's awesome to hear man! :)) Also off-topic but I think we both met the same guy HAHA! I think he goes to these games conferences a lot because he also played my prototype 🤣 (which was how we met)! SMALL WORLD!

(+1)

Yeah, game development community is not super big... But if to think... Each professional community is kinda small at some level...