No need to - it is not something that you could have envisioned :) My guestimate is that the game was designed for 60fps, but emulation and my computer runs it at 144fps, which kinda fits the time difference.
Since it is Godot and I am learning it now, I may have a proposition: - Go to project settings - Toggle advanced settings on the right of a pop up window - Go to "Run" -Set Max FPS to 60.
If it will work it will be nice. Alternative is web release.