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(1 edit)

Heya, here's my feedback!

Game design feedback:

  • I wish the torch instantly snapped to the cursor movement, rather than having that smoothing. It makes the game feel less responsive when I have to wait for the torch to illuminate the path ahead. Furthermore in a time-intensive game, snappiness and repsonsiveness is very important.
  • The torch is a little too small range. Many times I cannot see my character and the platform I'm jumping to at the same time. This causes a lot of frustration trying to time jumps and leads to deaths that are less based on skill and more of memorizing the map layout of what's ahead.
  • Since this is a game where you die frequently, I wish the character respawned much faster, and the intro cutscene would be skipped after the first time you die in that level.
  • The intro cutscene is rather long, but also because of that camera movement in the dark, it's very difficult to orientate yourself, especially since the camera pans a long distance and then to the red wheel, rather than your character. So a lot of precious seconds are lost just trying to wait for the camera to orient on your character before you actually want to move, as if you move beforehand while the cutscene is still playing, you cannot see where your character is heading.
  • For me I didn't like the timed challenge on level 3(?). It requires me to memorize the level layout, and combined with the small torch range and tiny platforms, I think it was a little too much for me. I gave it a couple tries but ultimately couldn't pass it. I wish that if you died a few times, the game asks if you want to make it easier, like removing the red spinning gear, so that I can just skip the level and experience the rest of the game without having to struggle. I think as the game creator you are the expert at the level layout, but I think it would be better if it could have an easier difficulty option to also accommodate players less experienced in the genre maybe?

What I loved

  • The art was really good and consistent
  • I liked how you control a torch and a character - the execution can be better but the idea is nice
  • I liked that you discover how to double jump after the first level, I think an idea is to introduce progressive skills or even have upgrades you can choose, like bigger torch range, which I would definitely pick haha.
  • Loved the texts at the beginning that show the character dialogs and thoughts, I enjoyed reading them!
  • Also loved the voice of the knight when he falls. AHHH!!

Overall good job on the art and atmosphere!

thanks man, all stuff are noted, and Im even planning on adding the option to make the character glow and the torch would be removed, as you, and many others had complained about it, but also some people loved it, soo, its like an optional to keep both teams equal, and for the death sounds and cutscenes, I still haven`t  figured it out yet, thus IM gonna add a major update before continuing the story, which includes fixing all the bugs and adding all the feedbacks

That's awesome and super cool to hear! And the character glowing sounds fantastic too, and I think adding it as an optional thing is genius since you can appeal to a wider audience and leave it to a player to decide how best they want to play or challenge themselves :)

(1 edit)

Hey, I also liked the idea of asking the player, "Do you want to make it easier?" This would help players skip a level if they’re stuck and still experience the later levels, rather than quitting out of frustration.


I really liked your review of this game. It would be my pleasure if you could also rate mine! It’s a puzzle platformer as well.

Haha yeah! Often I see these story games but then I can't experience the full story because I'm terrible at the game and then I give up, which is a waste for both the player and the developer, because I really want to see the rest of the game and all the effort you put in! 

Also I've played your game and left you feedback on your page :)