Haha yes, first enemies (red and green goblin) has low range and can be killed without getting shot, Redred, Black, and Bluemax goblins have a lot larger range, they can be found in further away from the village
I thought it would be okay to let it stay that way for the first enemies, but I realized it is not good that way later. Maybe I could add enemies something like, "when get attacked attack back with ignoring the detection range"