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(+1)

That's a very cool game name and even better that it's one with universe and space elements which I like!

Some feedback:

  • I found the white particles to be the most confusing. Even after re-reading the instructions on it, and going back and forth to play with it, it still wasn't clear as there is a lot of ambiguous wording attached to a graphical screenshot that doesn't point out what they are.
    • "Increases stability upon success", but how do I get it to succeed? 
    • "When a thread isn't activated", how do I activate or deactivate a thread? Does touching it simply do it? 
    • "Checkpoints affect stability" And what are checkpoints?
  • While I eventually sorta figured it out, it took me a really long time to realise I think I have to follow the created path for threads, but it wasn't obvious. I think guiding arrows would've explained this concept, or animate the trail with subtle 'animated directional flow arrows' may help? .
  • Winning threads is also quite difficult as you have to be very precise and the starting point is the most tricky as you don't know where the thread's direction is, just a tiny bit of mouse movement will cause you to fail instantly and lose a lot of stability before it even starts. Ultimately it was too risky to activate threads so I just avoided them, but I think they're necessary to master to beat the timer.
  • Wish there was a way to go back to menu to read instructions or restart, as 'Exit' closes the entire game.
  • I liked the space visuals! Just not very clear how it relates to the jam theme though.
  • Very minor: I think calling it 'Instructions' instead of 'Tutorial' is more accurate. Tutorial sounds like it would take me to a 30 second handheld gameplay or tutorial level haha, whereas "Instructions" sounds more like something I'd read.

What I liked:

  • The transition from from the menu to gameplay!
  • The duality of the particles and controls. Very unique and matches the game title.
  • The aesthetics: Coloured particles of the light spectrum stand out against the black and white background!
  • Black hole at the center is cool and ties the visuals together.

Overall, nice job on the visuals~

Amazing feedback, thank you!

You are completely right, the game is quite difficult in itself and needed a proper explainer on the mechanics before just dropping you in. That's a large learning point if I ever decide to create a second game. The threads were meant to be the centre piece mechanic but I think the lack of clarity failed that a bit.

I appreciate the time you took to give your very constructive criticism. 

I will check yours out for sure!

(+1)

No problem, I think with proper balancing the threads could be intense as it can be a good risk/reward thing. Just that right now there isn't enough reward for the risk to be worth it - if you lose, that's like 30% of your stability bar wiped! Oof haha.

If you do check out my game do feel free to let me know how it can be improved or what you think could be done better as I am also looking to learn and improve! :)