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(+1)

I played the game in my web browser, here are a few things I noticed:

Things I liked:
- The consistent monochrome graphics and (seemingly) consistent pixel size & sprites
- The module system was cool, having to fit modules in your ship
- Music and sound effects were perfect for this kind of game
- gold_dog

Things I didn't understand:
- I didn't see the upgrade pages at first
- gold_dog

Things to improve:
- Readability in menus
- Endless mode (because it was so fun)

This was fun, I liked the art especially the art in the menus. The game was difficult before I realized that there were more than one upgrade page, then It got alot better and more fun. I really think that a modern shmup with the inventory / upgrade tetris is super cool. I hope you expand on this concept in the future and make a game with high scores and an endless mode! 

If you have time to review my game, I would appreciate it!

(1 edit)

thanks for the feedback! i was worried about the ui design of those menus too, but i didnt want them to be to handholdy, and im not too experienced with ui and "puzzley" stuff, so i wasnt sure how to make it super intuitive without being overly descriptive. glad i got to try something new though, think i learned a bit from it. also i almost considered doing an endless thing, but since i placed all of the enemies manually through export variables i didnt have a good random generation thing made, and i felt like id rather just have another decent level/make new enemies/polish abilities before adding endless. and i didnt wanna throw together something sloppy so i was like nah

the gold dog was just a money dump for if you had too many coins/maxxed out upgrades. didnt really mean anything lol. meant to add a little extra thing at the end it it was on your save file but i forgot :P if it was in the game, it probably would have looked something like this: