thanks for the feedback! i was worried about the ui design of those menus too, but i didnt want them to be to handholdy, and im not too experienced with ui and "puzzley" stuff, so i wasnt sure how to make it super intuitive without being overly descriptive. glad i got to try something new though, think i learned a bit from it. also i almost considered doing an endless thing, but since i placed all of the enemies manually through export variables i didnt have a good random generation thing made, and i felt like id rather just have another decent level/make new enemies/polish abilities before adding endless. and i didnt wanna throw together something sloppy so i was like nah
the gold dog was just a money dump for if you had too many coins/maxxed out upgrades. didnt really mean anything lol. meant to add a little extra thing at the end it it was on your save file but i forgot :P if it was in the game, it probably would have looked something like this: