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Kay, looked over all of them and added it where I saw it missing, thanks.

I nerfed a few of her skills a little bit and also reduced her speed. And added missing descriptions. Feel free to tell me  how it feels after the next patch.

Original the field effect should helped but tehre was a bug that prevented that. It is already fixed and will work like intended in the next version.

Made a small buff to Ascendant Light:
"\Nana's Superior, Light & Dark Resistance are increased by +10%!
\Nana's Critical Rate & Accuracy are also boosted by +5%."

"Sunsetter" now deals strong dmg instead of  medium and the animation has been shortened and replaced.

Good point, added a sign now with the current level and also the last reward level which is 30.

Also a  good point, reworked the last support skill:
"Take 40% of the selected ally to convert it into power.
Restores 4 stacks of "Draconic Barrier" to caster."

And i will look at the text as well.

Hadn't any time to implement mastery skills for gauntlets yet, will seee to do that for 0.9.

And interessting, will look into that.

(+1)

For Ryu field skill, maybe you could add teleport points on the map? Basically in-map fast travel? Or you can have vertical exploration,  like here at 11:25

, compared to a mouses horizontal layers. Don't know if the engine supports this.

Version 0.9 actually adds new fast travel points already so that might be more of the useless side.

I do like the idea of the vertical exploration but as you already guessed, I have no idea if that is possible in the engine, would need to research that. Thanks for the idea!

Also: Okami is an absolute lovely game. More people should play it!