Thank you so much for leaving such detailed feedback! And it's such an honour to hear your feedback on the art! I'll make sure to pass this on to the other artists!
We definitely had a bit of a crunch to do the office bit, so it really didn't come off the way we wanted (The original concept was more of a warioware-type gameplay, which would have been more intense and really delivered on the storm theming).
As for the depression aspect, that was originally the plan, and we also had plans to represent this visually and through gameplay, but we steered away from it for now because of the short timeframe to make the game. If we tackle it, we wanted to make sure it was done with care, which is something that's harder to do with a short time limit. But it definitely was something we had thought about.