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(+1)

I really liked the visuals.  The starting scene with the lighthouse is so cool.  The fog effect was excellent.  Even the supposedly crappy ship looked good.  Sound effects were nice too as were the ambient sounds.

Recommendations:

- Let players move using WASD keys.  Moving around the map was awkward with the mouse alone.

- It was difficult to land at ports as you would select them when trying to move there.  Maybe make right click move the ship while left click only selects objects.

- Ship moves very slowly, I guess there are upgrades.  But maybe make more events happen along the way.

- Background music was absent when I played.

It's a very bleak game, for me at least.  I understand you went for a certain ambience and that is fine, but it can be a bit off putting for some of us.

Thanks for the feedback! 

Glad you liked the visuals :D Props to the art team they did a great job! :)

We tried being as inclusive as possible and made everything mouse & touch-control's so its supported on mobile, update #1 post jam will be adding key-bind support for most common actions in game. 

An alternative way of selecting node's & drawing paths does look like something we can look into. Right & Left click would work but worry that that would be confusing ( also how would we make a mobile alternative for those ), something we'll have to think about for sure.

Additional ships do make the game a lot faster, but I do agree it takes a while to get to that point. 

Background music had a weird interaction with switching tabs whilst it's loading, still haven't figured out how / why fully. We can get it to stay 100% of the time whilst playing in & staying on page. There's 5 tracks 2 in Credits & Story & 3 during gameplay. Always with a 30second silence between them as requested by our sound guys :)

We went for a dark & somber vibe as it's post-apocalyptic flooded Europe, would you enjoy there be a "less sad option"?  We have versions of the map that are more vibrant and could tone down the fog for that.

(+1)

You could use a destination marker that's moved by clicking on the ship and dragging to the destination point.  Not drag-clicking could then be used to select ports.  That should work with touchscreens and mice.

I meant the tone, not the setting.  The diary was intense.  It's fine, if that's what you're aiming for.  It's not a complaint, just feedback.  I just thought you should know.

You think the dairy is intense enough to warrant some kind of trigger warning? If so I can look into adding that in the post jam update.