Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This game is a lot of fun, but too frustrating for someone like me that lacks skill

1. character is cute and his talking through the obstacles is great, at one point in the boat i got stuck and I thought how the heck am I supposed to get out of here, the context speech of him telling me to climb the rope was a great touch, bypasses pop up screen tutorials and tells you what to do in game, i like that. But i would like to see his legs move!

2. the graphics convey great though, metal boxes bolted to the sky tell you youre safe from wind.

3. The tilting boat was great, the platform moved back and forth. I would have liked to see something where you could only reach a jump if the boat was tilted a certain way, now that I think about it maybe that was in the game but I did the jump subconsciously so i didn't notice if that mechanic was in there haha

4. After the boat section the game got too hard for me, there are many additional spikes and even the first jump is hard, felt random when I could land it, the second was even harder 'the leap of faith jump' I couldnt get it after many tries and was frustrated when the checkpoint brought me back to the also difficult 1st jump. wind takes agency away from a players platforming so it can be frustrating. Often times in games like this there is a period of time when there is 'no wind' so a player can set up their jump and then a time 'with wind' so a player can ride it and jump further, the constant wind made it difficult for me. I think some platform pros will love this, but for unskilled guys like myself, I had to call it quits after 7 minutes haha

That being said, love what I see here, it looks fully fleshed out and hope some other than me can beat it!

Thanks for the plentiful feedback! I appreciate deeper analyses because it helps me better understand what I could improve and why. I find it funny that you consider the character that I threw together in 10 minutes cute because I didn't really think much about it. It never crossed my mind to do a pop up, I knew that someone had to tell the player what to do there so I decided the player will tell themself. It's funny that you associated metal boxes with safety from the wind because that was not intended - they were just a tile I made and didn't want to waste so I used them for some platforms. I couldn't quite make it make sense with the tilting boat requiring waiting for a specific angle, I wanted to do something like that but couldn't fit it anywhere because I didn't want to make the boat too big. Yeah the third level was made to be absurdly  tough - could you imagine that when I first built it the leap of faith was significantly harder? That's also the final level, you got about a third of the way through it. 2 people I know for a fact beat it (they posted death counts which are given at the end). Thanks for playing!